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MFL – Micro, Focus and lights on … Quentin🕹️!

MFL – Micro, Focus and lights on … Quentin🕹️!

Micro, Focus and Lights

Your victories are thanks to your talent, your defeats are because of him… « MFL: Micro, Focus, and Light on... » is thrilled to welcome Quentin from the MFL team!

For those who don’t know him yet, Quentin is the mastermind behind the game engine on PlayMFL!

Still hungry for more answers? Feel free to ask him your own questions in the comments!

Hello Quentin,
Welcome to « Micro, Focus, and Light », and thank you for accepting our invitation!
I’m very happy to be conducting your very first interview, and it is with great joy and honor that I welcome you today.
Before we dive into the main topics, could you take a moment to introduce yourself to the community ?

When and how did you join MFL and the development team?

What was your background before arriving at this position?

Do you know any developers working on similar games?

What does a typical workday look like for you?

Are you frustrated that you can’t play?

Who is your favorite coach or style of play in real life?

There are rumors that you might be an AI. Could you solve this captcha to prove you’re human?

Do you enjoy your relationship with Ronin?

Who is the funniest person on the MFL team?And the most serious?

Do you work together in an office, or are you mostly remote?

Do you have a private league among MFL team members?

Is each match result independent, or is there a rebalancing based on certain parameters (e.g., formations)?
Is there a team dynamic?
If a team has won 10 matches in a row, is it harder to beat in the 11th match?

Is there a home advantage? If not, is it planned for the future?

Is in-game fatigue taken into account?

Can too many individual instructions cause confusion for the players?

Are there individual instruction combinations that could be incompatible? (For example, asking a player to both cross more and shoot from distance.)

A 3D engine in the future?

When can we expect the addition of predefined substitutions and adaptive in-game tactics?

Could a custom formation feature be added?

Could we consider bonuses or specific rules like:
– A bonus if all players speak the same language?

– A rule about players trained in the club’s country?

Could retired players have a second career (youth academy, goalkeeper coach, fitness coach)?

Wen VAR ?

If you had a magic wand, what would you bring to the game engine?

Are you already playing on a 3D engine internally?

Any final word?



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